Pathfinder is an amazing game with so many different options for play. One of the best things about Pathfinder is the Adventure Paths. These are long-term campaigns that take characters from first level all the way to twentieth, and they’re some of the most fun you can have with the game.
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The Pathfinder adventure path is one of the best things that has happened to the roleplaying game industry in recent years. It has revitalized the genre and brought new life to an old favorite. The premise is simple: a group of adventurers are hired by a patron to explore a dangerous location and retrieve a lost artifact.
The catch is that the adventurers must not only survive the perils of their journey, but also solve complex puzzles and battle fearsome foes.
The pathfinder adventure path provides everything you need to get started in this exciting new style of play. The first step is to choose your party members, each with their own unique skills and abilities.
Then it’s time to start planning your expedition, mapping out the treacherous terrain and stocking up on supplies. Finally, when you’re ready to embark on your quest, simply roll dice to determine success or failure – no two adventures are ever alike!
Whether you’re looking for excitement, intrigue, or just plain fun, the Pathfinder adventure path has something for everyone.
So what are you waiting for? Grab some friends and start your next great adventure today!
Table of Contents
Choosing a Pathfinder Adventure Path
How Long is a Pathfinder Adventure Path?
Assuming you are referring to the length of time it takes to complete a Pathfinder Adventure Path campaign, the answer is that it varies. Each adventure path is designed to take characters from 1st level all the way to 15th or 20th level, and each volume of an adventure path contains several adventures that advance the story and raise the characters in power. A typical campaign might last anywhere from 12-24 months if played regularly, though some players may want to stretch things out longer or play more sporadically.
What was the First Pathfinder Adventure Path?
The first Pathfinder Adventure Path was Rise of the Runelords, which was released in 2007. It is set in the frontier town of Sandpoint in the Varisian region of Golarion and revolves around a group of adventurers investigating a series of murders and other strange events that have been occurring recently. The adventure takes the heroes from Sandpoint to the nearby city of Magnimar, and then into the ancient Thassilonian ruins beneath it.
They eventually discover that an ancient evil has been awakened and is threatening to destroy not only Sandpoint, but also the world itself.
How Do Pathfinder Adventure Paths Work?
Pathfinder Adventure Paths are a series of monthly 96-page softcover books published by Paizo Inc. They are released in hardcover compilations once every few years. They tie into the broader Pathfinder campaign setting, and each volume contains one or more complete adventures, as well as supporting material such as new monsters, gazetteers, and campaign information.
The first Adventure Path was Kingmaker, released in August 2008. It was followed by Curse of the Crimson Throne, Second Darkness, Legacy of Fire, Rise of the Runelords, Savage Tide, Serpent’s Skull, Carrion Crown, Jade Regent, Skull & Shackles, Reign of Winter, Iron Gods, Mummy’s Mask (set in Osirion), Wrath of the Righteous (set on Golarion’s Worldwound), Ultimate Campaign (not set on Golarion), and Giantslayer (set in Varisia). In addition to these main lines there have been several side-treks and “mini” APs including: Hell’s Vengeance (an evil-aligned mini-AP set in Cheliax), Council of Thieves (a mini-AP set in Korvosa), Ironfang Invasion (a pirate themed AP set along the coast north east of Absalom) and many more.
Pathfinder Society organized play also has its own line of adventure paths that take place all over Golarion and sometimes even outside its planes entirely. The scenarios can be run with pregenerated 1st level characters or using characters generated using any legal method for Pathfinder Society Organized Play including Core Rulebook methods or those from other sources like Ultimate Intrigue or Ultimate Wilderness so long as they meet the requirements for playing a Pathfinder Society Scenario.
Adventure Paths typically include six installments but some have had up to twelve.
An installment is usually divided into two parts: Part 1 is meant to introduce players to the adventure path concept while still providing a self-contained story that can be completed without continuing on to future volumes; Part 2 is where the majorityof an adventure path’s plot elements come into play and often requires previous volumes to fully understand what is going on.
How Many Players are Pathfinder Adventure Paths For?
Pathfinder Adventure Paths are designed for a group of four to six players, with one player taking on the role of the Gamemaster. However, it is possible to play with a smaller or larger group if desired.
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Best Pathfinder 2E Adventure Path
Pathfinder 2E is an incredible roleplaying game, and one of the best things about it is the amazing Adventure Paths that are available. In this post, we’re going to take a look at the best Pathfinder 2E Adventure Paths, and give you all the information you need to choose the right one for your group.
The first thing you need to know about Pathfinder 2E Adventure Paths is that they are designed for groups of four to six players.
They are also intended to be played over the course of several months, with each adventure taking place over multiple gaming sessions. This means that they are perfect for groups who want to commit to a long-term campaign, and who want to explore every corner of the world that Pathfinder 2E has to offer.
With that in mind, let’s take a look at some of the best Pathfinder 2E Adventure Paths:
1) The Tyrant’s Grasp: This Adventure Path takes place in the nation of Golarion, which is threatened by a tyrannical ruler known as The Scarlet King. Your group will need to band together and overthrow him if you want to save Golarion from his clutches.
2) Rise of the Runelords: This Adventure Path takes place in the kingdom of Varisia, which is under attack by a deadly force known as The Runelords.
You’ll need to uncover their secrets and stop them before they can take over Varisia completely.
3) Wrath of The Righteous: This Adventure Path takes place in Cheliax, a nation controlled by evil forces known as The Infernal Host. It’s up to your group to put a stop to their plans and restore Cheliax back intothe hands of its rightful rulers.
4) Mummies’ Mask: ThisAdventure Path takes place in ancient Osirion, where your group will needto stop an undead threat known as The Masked Lords from conquering therealm entirely.
5)Ironfang Invasion:ThisAdventure Path takes placein Fangwood Keep, where your grouphas been tasked with stopping aninvasionof vicious Ironfangs!You’ll haveto work together if you wantto stand any chance against theseenemies .
6 ) WarforThe Crown : Thishuge campaign spans themultiple nationsofTaldor ,where civil warhas broken outand onlyyourgrouphasthe powertostop it . Canyou reuniteTaldorasone peoplebefore it’stoo late? Theseare justa fewofthe incredibleAdventurePathsthat are availableforPathfinder2E .
No matter whatkindofcampaignyou’re lookingfor , there’ssurely anAdventurePaththat’sright for youand yourgroup . So whatareyou waitingfor ? Startexploringtoday !
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Conclusion
Pathfinder is a great game for those who enjoy adventure and mystery. The game has many different paths to follow, each with its own challenges and rewards. Pathfinder is a perfect game for those who are looking for an immersive experience.